Wednesday, 16 February 2011

The line out.

Line out taken in the usual way, the difference being the ball does not have to make contact with a player.If the ball bounces and fails to hit a figure, then the side taking the throw may attempt possession first.
In this instance the ball bounced and made contact with the team not throwing in, resulting in a dangerous position.
A try should have been scored from this, but an over enthusiastic charge put the ball over the dead ball line.

More gameplay!

We start with a scrum, Ireland having the put in.
The next frame shows the result of the play with the scrummer removed.
Ireland now in possession, have 3 attacking flicks, followed by 3 defending flicks.
2 attacking flicks produced this situation, therefore a drop goal attempt was decided upon.
 The attempt struck the right hand post, sending the ball over the touch line resulting in a line out!

Thursday, 3 February 2011

Kick off!

This shows the kick off, the live full back is used to kick the ball over the 10 metre line and that counts as one flick. One of the forwards then attempts to take possession which would be flick two. Unfortunately in this clip the figure was unsuccessful and the attempt went over to the opposition, but they too missed so the side kicking off were able to make another attempt which was successful, the second flick could then be any distance, and the third flick must make contact and remain within two inches of the ball to be in possession. The opposition then have three block flicks and thus the game progresses.

Thursday, 20 January 2011

Update

I am working away at the moment, so have been unable to do any new posts. When I get back I intend to do a set of short videos to show how my rules work!!

Wednesday, 5 January 2011

New Year.

Happy new year to any viewers of this blog!!
To start off the year I decided on a game of rugby trying out my re-written rules. So having had the table set up since 21st of December, I decided on a game between England and the All Blacks.
       I prefer to use the original set-up of the game, but any formation would work. The rules allowed a more open game, with threats coming thick and fast on both sides, but an over enthusiastic block by New Zealand resulted in a penalty to England on the 10 metre line, which was successful. The re-start was true All Blacks style, with a good run down the right hand side of the pitch, culminating in a try in the right hand corner. Despite the acute angle, the conversion attempt was successful giving a half-time score of : England 3 All Blacks 7.
       The second half got off to a good start for England with a drop goal attempt in front of the posts and from the 10 metre line, unfortunately the kick was wide and the re-start saw a very threatening run by New Zealand, that should have been a try, but the attempt was just a bit too strong resulting in a knock-on! Most of the rest of the second half was uneventful, until a charge through attempt by England following a scrum, resulted in a try by the left hand post. The conversion attempt was successful, and there was only 3 minutes left on the clock. Another good run by New Zealand nearly clinched it in the last minutes, but England were able to gather and clear their line, and kick into touch thus ending the game.
                   England 10  New Zealand  7.
        What a good start to the new year!

Saturday, 25 December 2010

Merry Yuletide.

To all fans of things Subbuteo and any other hands on people, a very merry yuletide to you all and lets hope that the new year see a resurgence in interest in these games as people become tired of electronic games and get back to interacting with each other!!

Thursday, 9 December 2010

Rules

   I have formulated a set of rules for both union and league, and have tried these out several times now. The overall impression is that they do open the game up without making it too easy. Table rugby is never going to be a pick up and play game like its football cousin, but by altering a few things the game does improve quite a lot.One of the main differences is with the 2 inch rule, to gather the ball the figure flicked at the ball must make contact with it and remain within 2 inches from it, but after that the ball can be kicked any distance. Of course the playing figure needs to make contact with the ball each time but is not bound by the 2 inch rule whilst "running". Also I use the football rule of 3 flicks, the active player has 3 flicks, but on his next move must pass as per the original Subbuteo rules. The opposition have 3 block flicks for every attack sequence, block flick rules the same as the original rules. I find more scoring opportunities present themselves this way, and for the time being I will play games this way. I think it important not to get too complicated with numerous rules, there are certain aspects of the game that cannot really be replicated at table top level! The original rules came close to working well, they just needed a little tweaking!! Any comments or alternative ideas would be greatly appreciated, as it's fun trying out different game plays.